Valve “not saying no” to Half Life 3 in VR
Here we go again. Another last-second grasp at any hope of ever seeing the conclusion of the Half Life franchise that Valve so cleverly ended on a cliffhanger in Half Life 2: Episode 2. In a discussion with Kotaku at GDC 2015 one of the programmers at Valve, Jeep Barnett, did not deny the possibility that they might be toying with some Half Life ideas. Of course you should still take it with a pinch of salt, but here’s what he had to say when asked about the posibility of Half Life 3 in VR:
Our most precious resource is time, and we don’t have enough time for people to do everything. Would we like to make all of our franchises in VR? Absolutely. But we don’t have enough time or people. So we have to figure out what’s the best fit, what plays to the strengths of VR.
So yeah, we’ll grab some headcrabs, we’ll grab the machine guns from Half-Life, the rocket launcher – all those different fun things – and see how they play in VR,” Barnett said.
But right now, it’s a tool for exploring the different kind of game designs we want to do.
Is Half-Life a good fit? Is Left 4 Dead a good fit? Is a new franchise a good fit? I don’t know yet. We’re really trying to cover the broad spectrum of what we could do, and then we’ll start focusing on spearheading that.
This is still far from being a reality, so don’t get too excited. This will remain with the Shenmue 3’s, Last Guardian’s and FFVII remakes of the world.