There’s a distinct difference between a remake and a remaster. A remake takes the original concept and reimagines it with the latest technology from the ground up, instead of doing a simple resolution upscale and frame rate improvement for a newer format. We saw Capcom doing a fantastic job with the Resident Evil remake on the Gamecube back in 2002, which recently saw a remaster of that remake launch on the PS4 and Xbox One. We’re also well aware that they’re busy with the Resident Evil 2 remake – a 1998 game, and according to the producer, Yoshiaki Hirabayashi, they’re working very hard on recapturing the atmosphere of the original game on the PS1.
In an interview with Videogamer he states that he does not “think there’s much meaning in simply saying things like ‘Yes, I’m confident we can [recapture the feeling of the original]’. His team are “working hard on the game at the moment and there are some reasons why I think we can recapture the spirit of the first game”. He continues with the below quote:
[quote]As you mentioned, the first game’s remake is held up as proof that a remaster can recapture the original game and as it so happens, the RE GameCube remake was my first project at Capcom. I was able to learn from more experienced colleagues and see with my own eyes how they translated their efforts into such a masterpiece that built on an already well-received game. It was an incredibly valuable experience for me.
Also, Resident Evil 2 was the first Resident Evil I played. Everyone’s experience is different but I remember how it felt to play it for the first time, and the task of bringing that to the fans all over again is a cause of daily headaches for me (laughs). Work is progressing on the game and all I can do is ask the fans to wait patiently and excited.[/quote]
He then goes on to say that the feedback to Resident Evil 6 helped shape what they’re doing in the Resi 2 remake:
[quote]Every title brings with it learning experiences and of course I saw a lot of the feedback on Resident Evil 6 and have taken on board everything I’ve heard from the fans about the game and I want to show you what it taught me with through the next experience I’ll be bringing to you.[/quote]
Hopefully they leave the Resi 6 mechanics and overall style as far away from this remake as possible. There’s also no feedback whether the fixed camera and prerendered backgrounds will remain, or if it’ll see an over-the-shoulder viewpoint as we witnessed in Resi 4, 5 and 6. There’s also no estimated release date for the game, though we think it’s safe to say that you should not expect it before early 2018 or so.