First person shooters are very dependent on framerates for their enjoyment. Hell, frames per second and first person shooter both have the same acronym. Coincidence? I think not. When playing a shooter game in 30 fps, you always feel like it’s a bit sluggish and unresponsive. While still functional, it is still advantageous to have the largest FPS possible. This is especially important in multiplayer, as a split second can mean your death or your victory. Plus, it’s just much more fun to play.
It seems Respawn Entertainment knows this and in an interview with Dualshockers, Art Director Joel Emslie stated that they’re working really hard to meet the 60 FPS goal on both consoles and PC for Titanfall 2 for both singleplayer and multiplayer. PC shouldn’t be a problem, but consoles have a bit of a sore spot when it comes to framerates as we all know. Sometimes resolution needs to be sacrificed in order to meet the goal, but Emslie said that they should have systems in place to try and get as much resolution as possible.
They don’t want to disclose the exact resolution numbers just yet, but they emphasised the importance of framerate and will try their best to reach those goals. We’ll see when the game drops.