Carmack says VR devs need to stop ‘coasting on novelty’
Overseas the Oculus Rift and HTC Vive have been with consumers for months and have you ever wondered why it feels like the conversation about them has died down since launch? It could be because the scale and awe of games made for VR just don’t come anywhere near what has been releasing for normal systems.
A lot of the games still come across as tech demos. Yes they are well done and fun to play, but they are still just demonstrating what the tech can be used for, rather than providing a full experience. At Oculus Connect 3 last week John Carmack, Oculus’ chief technical officer said: “We are coasting on novelty, and the initial wonder of being something people have never seen before. But we need to start judging ourselves. Not on a curve, but in an absolute sense. Can you do something in VR that has the same value, or more value, than what these other non-VR things have done?”
It makes a lot of sense. As much as I love what I have seen of VR, most of the experiences are on-rails or limited in many ways. When last did you see as much excitement about an on-rails shooter as Until Dawn: Rush of Blood is getting? Carmack wants developers to avoid novelty and work on better experiences, including reduced loading times and better user interface design.