Local indie gaming just got serious with R1-million prize
Are you serious about games? I mean making games? If you are, there is a good chance you have already heard about the Serious About Games challenge. If not, you need to pay attention, especially if you are based in the Western Cape, or have a friend there with aligned goals. Serious About Games is about to start a challenge that will give the winning team a cool R1-million to develop their game next year.
This is a massive amount of money and could result in you being the next big name in the indie development scene. Imagine being the next indie darling of the world, people flocking to buy your game?
If you are in the Western Cape I recommend you check it out.
Apartheid urban planning has led to a highly split society and huge socio-economic challenges across the Western Cape. Let’s create a game that allows poor communities to think innovatively and reimagine their neighbourhoods for economic growth.
Serious About Games is challenging all current or aspiring game developers, digital creatives and designers to use a user-centred design approach to conceptualise a game that addresses the above challenge. The winning team will receive R1 000 000 to develop the game in 2017.
The Launch Event
When: 16 November, 6.30pm
Where: Bandwidth Barn, 3rd Floor, Block B, Woodstock Exchange
Who should come? All game developers, digital creatives, design thinkers, urban/ civic planning organisations – anyone who is interested in game development or civic planning.
What: We’ll be introducing the collaboration, the game brief, and the competition schedule – all over a drink and a snack.
This competition is led by the Cape Innovation and Technology Initiative (CiTi) in collaboration with Interactive Entertainment South Africa (IESA), 67Games, the Cape Craft and Design Institute (CCDI), and supported by the Western Cape Government’s Department of Economic Development and Tourism.
A big congratulations to CiTi and IESA for all the hard work that went into making this happen. Now *cough* does anyone need a writer on their team?