Posted December 7, 2016 by Ashwar Jacobs in News

Project Scorpio won’t go head-to-head with high end rigs

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In an interview with AusGamers, the question was posed to Phil Spencer that most of the gaming world would like an answer for:  What will it cost? He explained that Project Scorpio wasn’t designed to compete with high-end PC rigs in terms of raw power and as such, will have a console price point.

With the launch of the PS4 Pro, Xbox fans are patiently awaiting news on what the new console will have to offer. With Project Scorpio tentatively scheduled for release during the holiday season of 2017 (probably early 2018 for official release in South Africa, if we’re lucky) and it being tipped as the most powerful console ever conceived, so it’s understandable that there would be great concern with the price point.

When you talk to me about Scorpio, the term I use about the architecture isn’t the six teraflops which is obviously what we’ve announced, it’s balance. Really what it is, is you want a platform that is balanced between memory bandwidth, GPU power, you know, your ability to move memory and [an] amount of memory around in many ways is more inhibiting to the performance of your game than absolute teraflops on any one of the individual pieces, and when we designed Scorpio we really thought about this balanced rig that could come together at a price-point. Like, I want Scorpio to be at a console price-point, I’m not trying to go and compete with a high-end rig. And because we’re building one spec, we’re able to look at the balance between all the components and make sure that it’s something we really hit that matters to consumers and gamers.

Phil Spencer – Division Head: XBOX


We’re hoping to get more info on the full specification at E3 2017, with the last reveal boasting 4K gaming, although developers will have the ability to choose how the consoles power will be utilised, native 4K resolution won’t be mandatory.

With approximately 6 teraflops of computing power compared to the PlayStation 4 Pro’ 4.2, 320Gb/s of memory bandwidth and an unspecified eight-core CPU, I’m sure many are anxiously awaiting more detailed development plans for AAA title and exclusives alike.

Source: WCCFTech

Ashwar Jacobs

I Game, I Design, I wish I could Game Design