The mastermind behind the Metal Gear Solid series and the upcoming Death Stranding, Hideo Kojima, admits why he might not go into the horror genre despite all the attention the P.T. demo received. During an interview with IGN, Kojima admitted that he gets scared quite easily and that dabbling in the horror genre can give the poor guy nightmares.
[quote]I get scared very easily. Actually, this is true of Alfred Hitchcock as well as Steven Spielberg. Because they scare easily, because I scare easily, it’s actually easy for us to make something that is scary, because we understand what is scary.
But while in that process, we’re constantly imagining, like, terrifying situations so it ends up giving me bad dreams. That’s the reason why I don’t want to make a horror game.[/quote]
Considering how effective and creepy the P.T. demo was, I’m quite surprised by this ‘revelation.’ If you haven’t played it, the demo really dived into the world of madness and fear. He really does know how to create a good terror experience and it’s unfortunate that we might not get to see a horror game from him. Kojima also shared what he thinks makes for a good horror game, and, as the horror buff at SAG, I happen to agree with him.
[Quote]I think the most effective way to scare someone is to show them something that’s slightly out of the ordinary. Slightly off, but at first glance, they don’t know what it is about it that is unusual. When you do something like this, it confuses the mind, and that becomes unnerving for the person who sees it.
Also, the unknown. When there’s no information available for something, it’s more frightening. An example would be a bungee jump. If you’ve done it more than one time, it’s never as scary as the first time. Something that no one has any preconceptions about is the scariest thing.
A good example of that is the original Alien. Everyone knows the design now, the famous design by H.R. Giger, but in the original movie, you don’t see it for most of the movie. You just see, like, quick cuts and little pieces, so you don’t know the shape. You don’t know the exact size. Until you see it at the end, and it’s like “oh, it’s shaped like a person. Somebody is wearing, like, an outfit, like a mascot.” So it’s not scary at that point, but until that point, because it’s this unknown entity. It’s very scary.[/quote]
We may never get Silent Hills, but we can hope that Kojima steels himself and jumps head strong into creating a good horror game at some point.