Well then, guess you’ll be doing a lot of reading if you have subtitles on. BioWare games have always been massive in terms of the scope of their lore and the pure amount of dialogue. You’ll often see that the dialogue and written lore in those games surpass the size of multiple novels and if you played any of them, you’ll see that it’s very true. In fact, I think I have to thank BioWare for teaching me English back when it was still only really my second language.
Mass Effect: Andromeda is no exception and it seems that they’re going completely off the wall. During PAX East, creative director Mac Walters said that the game will have an astounding 1,200 fully voiced characters. That’s more than Mass Effect 2 and 3 combined. According to Michael Gamble, the game’s producer, these character interactions aren’t shallow either. Here’s what he said:
[quote]So the number of characters is vaster, but the amount of stuff you and that character can talk about is also larger—especially the squad, we definitely focused in on the squad. We made sure the squad was beefy, and developed, and that you could do different things with them and then that information would basically carry through the conversations. That was a large focus. Yeah, in terms of the amount of writing, that was increased, and the number of characters was also increased.[/quote]
They seem to be much more focused on the squad than the NPCs that will surely litter the game, yet there will still be a momentous amount of them. Just to put this all in scale, if each voiced character has one page’s worth of dialogue, you would have the equivalent of Atlas Shrugged, one of the longest modern novels out there. That’s a lot of dang speaking.