Season passes have unfortunately become a mainstay in modern gaming. They often even cost the same as the base game, but the content they provide you is never really worth that investment. It usually ends up being a few map packs or some singleplayer content that doesn’t add a lot to the already established experienced. Furthermore, you are taking a huge risk by trusting developers to not screw you over and if you’ve been in this industry for a while, you know that is probably going to happen.
The recently revealed Battlefront II will take a very interesting direction by not providing a season pass at all, but will seek other ways to deliver additional content. Creative director Bernd Diemer said the following:
[quote]We decided on that, and it’s one of those difficult decisions because it has so many implications all around. When we looked at the way Battlefront had evolved over its lifetime, with the DLC and everything, we decided, ‘You know what? For this type of game, season passes are not the best thing’. We need to [take it apart] and come up with something better.[/quote]
Now, they can go about this in a number of ways. The arguably most nefarious way is to rely on microtransactions while they release map packs and content updates for free. It’s an EA published game so it’s not too far out of the realm of possibility. Other ways include selling special characters or doing the super popular crate opening system.
This is all speculation, but it’s nice to hear there won’t be a ludicrously expensive season pass releasing alongside the game.