December 29th, 2016, 01:40 PM
JoE (February 20th, 2017), nykfist (December 29th, 2016)
December 29th, 2016, 01:53 PM
February 20th, 2017, 12:25 PM
Picked up the full game yesterday...actually very well done...would've been perfect at R99 though....
March 2nd, 2017, 08:29 PM
wonder when in March this comes to Android
hope its tomorrow, in celebration of Switch day. lol
March 18th, 2017, 10:02 AM
Android version of #SuperMarioRun will be available on 3/23 with the Ver.2.0.0 update!
godfather290885 (March 18th, 2017), SlingshotGamer (March 18th, 2017)
March 18th, 2017, 12:59 PM
Quite keen to check out the Android version. If it's not a dodgy port I'll probably pay to unlock it.
Yeah, it's a shame Nintendo doesn't seem to understand how mobile monetisation works. It's not that the game isn't worth its price, it's that people are stingy as hell with their money on mobile platforms. Rather charge half or a quarter and sell 10+ times more.
Originally Posted by telegamer
Or rather, Nintendo thinks that cellphones are similar to their handheld consoles. Even if Nintendo released their flagship games on iOS and Android I think sales would be very disappointing at their current prices.
March 19th, 2017, 09:54 AM
The game is actually worth R150, I'm still playing it weeks on ,it's very cleverly done....but pricing is a bit too steep...they may drop it at some time
SlingshotGamer (March 19th, 2017)
March 22nd, 2017, 11:50 PM
nykfist (March 22nd, 2017), SLYGUY (March 22nd, 2017)
March 23rd, 2017, 12:17 AM
My player ID
March 23rd, 2017, 12:32 AM
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