Short answer: Almost certainly poor middle management
Long answer: As a result of poor management, this title was probably development hell for the poor Bioware employees. For some reason it took them ages to get to grips with Frostbite. There was probably some SJW/LGBTQXYZ agenda, going by the character models and romance setup, which may have involved drama behind the scenes. Another major aspect is that this game is clearly in need of more development. I have to assume Bioware didn't want crazy expectations for Andromeda as a result of 6+ years of development, so they forced things to be wrapped up much too soon. But whatever the details are, it's just bad management. They didn't hire the right people, struggled where they shouldn't have, had godawful designers, the worst writers alive, amateur voice acting setup, wasted too much time etc.
Of course the SJW / LGBTQXYZ cabal had a hand in how Mass Effect turned out, but have you not considered the impact the Jews might have had on their budget - might be the reason they had so little development time?
In all seriousness though, I would suspect EA as the primary culprit, forcing a marketing driven launch window onto Bioware as well as an engine they weren't familiar with that likely required reworking to support Mass Effect's systems.
From the reviews I've seen it smacks of a game they were just trying to get up and running, with little time to dedicate to performance capture, voice work, refinement of movement and animation or integration of new races and storylines that the writers had no doubt come up with.
Last edited by KenMasters; March 21st, 2017 at 06:57 AM.
Regardless, I am finding the game fun.