lol so much salt
3DS FC: 1891 - 1211 - 6630
This is a new Ryu combo I have been working on in preparation for the tournament, simple combo built to maximize damage and to get Wesker into the game safely and with his glasses off for the increased damage and speed output. Once Wesker is in I can start doing the mixups and resets with the team assists.
Can be done anywhere on screen. Wanted to style a bit with Ryu and never seen anyone use his wallbounce fireball in a combo. Was surprised it worked as I usually do a cr.H or H Donkey Kick, but this adds around 50-60k damage depending on what move is used. This seems to be the move to use to get the maximum damage output.
The combo also builds enough meter from the start of a round to safely DHC into Wesker, so all in all over 900K damage for 2 bars. There are some other variations to this that I will leave for later:
Kubota Escape (sadly wasn't shown during evo):
Also weird damage here for deadpool (potential for a new damage scaling glitch):
Also Justin Wong ha(s/d) some new wolverine tech, rumor was, that it was this:
But apparently it could be something else.
This game is gonna be soo broken by the end of the year, as the TAC infinites will not be patched.
Tried kabuto escape with the whole cast of characters supers and the only chars you can really punish are the characters with animations after supers, such as vergil after maximum vergil. Plus the fact that you have to have a dead char to snap into makes it really impractical, the only time i can see someone using this is when your opponent is tryna chip you out, as for the infinites, most good players have 700 to 800 damage on there bnb's so if you can land an infinite for the swag then hats off
So for me dropping Ryu isn't an option, he has too many redeeming qualities