Review: Siesta Fiesta (3DS)
It’s been a long time since I played a very good version of the old classic Brick Breaker. Games like Pong, Brick Breaker, Tetris and Space Invader are key games that made the industry what it is today. Now you can find hundreds of new versions of all these games, some good and some terrible. Siesta Fiesta is a new spin on Brick Breaker. But is it any good?
I very seldom have high expectations when it comes to non-AAA games on the 3DS. I’ve been duped quite a few times and I’ve learned my lesson. What I wasn’t expecting, was Siesta Fiesta and its frenetic energy to take up over numerous (I’d guess over 10) hours of my life. It’s fun, engaging, constantly changing, fresh and the perfect balance of challenge and ease.
Unlike the oldschool Brick Breaker, where you hit a ball using a moving platform to break floating bricks, Siesta Fiesta uses the same concept, but adds new components to it, like puzzles, moving pieces, enemies (well, bosses) and a Mariachi Band.
Like the name implies, the game is very heavily inspired by Mexico and it nails this down to a T. From the music and setting to the enemies and supportive characters. You play a little boy named Siesta and it’s your job (the way I understand it) to keep him awake by bouncing him on his bed. Each level you need to break various bricks, boxes, fruit and more to accumulate a high score. You don’t have to break anything, you just need to get to the end without missing the bed and falling asleep. Most levels scrolls from left to right and ends when you land Siesta in a giant piñata thing. If at any point in the level you miss Siesta, one of five Mariachi band people will wake him up and toss him in the air so that you can bounce him about again.
At first it’s very simple, all you need to do is keep him bouncing and break any bricks. You can make him bounce higher by tapping the screen or pressing the ‘A’ button as he lands. You move the bed left and right with the left and right buttons, analogue stick or moving your stylus left or right. That’s pretty much it when it comes to controls. Things heat up quite nicely though as the puzzle elements start coming in. In one stage, you need to start a little fire, which, if left aflame, will ignite something and score you big points. However, there will be various water blocks that need to be broken if you wish to keep the flame alive. So it becomes a challenge to remove the water blocks, keep Siesta awake and stay away from the dangerous death boxes.
Another example are the switch levels. In these levels you need to flip certain switches – in a specific order – to light up this neon sign. Sometimes the entire level is dedicated to lighting up one neon sign. That’s not the only thing that’s included. The “Popper” levels get rid of Siesta’s bed completely. Instead, you use a little popper machine (the kind that’s filled with streamers, confetti and glitter) and shoot Siesta at bricks, catch him and fire all over again. Then you get levels that don’t move at all and you’re meant to break all the objects on the screen within a very short space of time. All these change on a regular basis and helps keep the game fresh and pumping.
Once you’ve finish all the levels in a chapter, you must then face the big bad boss. It usually takes on the form of a piñata which you must break. Sometimes you need to use a piñata in the boss level to attack the boss. Whatever is expected of you, the fights are awesome, different and lots of fun.
Siesta Fiesta is one heck of a game to play on your trip to work (unless you drive). It’s loads of fun, colourful, the music is catchy and there are enough levels to keep you entertained for hours.