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Review: Sniper Elite 3 (PS4)

 

 
Overview
 

Game Length: 7 hours
 
Developer(s): Rebellion Oxford
 
Publisher(s): 505 Games
 
Platform(s): PS3, PS4, Xbox 360, Xbox One, PC
 
Release Date: June 27th
 
Platform:
 
Gameplay
5.0


 
Visuals
7.0


 
Audio
7.0


 
Gratification
8.0


 
Value for Money
6.0


 
Total Score
6.6
6.6/10


User Rating
2 total ratings

 

Positives


Improved kill camera | Bigger environments with more options

Negatives


Get your glow sticks out for glitch fest 3000 | Testicle shots make me sad


Bottom Line

Sniper Elite 3 feels like a shot to the balls, in slow motion




8
Posted July 8, 2014 by

 
Full Article
 
 

The Sniper Elite series has been around for a good few years now, and for many gamers it’s the go to game for some quality sniper action. Developers Rebellion have zeroed in their focus a bit more this time around for Sniper Elite 3, and it seems the target is to give players more choice in a bigger environment. This feels like the right direction to go in, and certainly an improvement over Sniper Elite V2. However, was Rebellion a little too quick onto the trigger finger in getting their latest entry out the door?

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The reason I ask this is because Sniper Elite 3 feels like a step forward for the series in many ways. However while certain facets of the game have been improved there are many that have gone backwards. Let’s start with how Sniper Elite 3 hits its mark. One of the first things you will notice is that the world in Sniper Elite 3 is much bigger then Sniper Elite V2. The broken buildings and cobble stone streets have been swapped out for deserts and palm tree’s, as the game focuses on the conflict in North Africa during World War 2.

It’s a much more scenic part of the world to explore and the updated visuals bring the desert conflict to life in quite a respectable fashion. One of the very first things you should do when starting the game is turn V-Sync off in the options menu. This will give you a much higher framerate than with it turned on. The only difference with it turned on besides the performance dip, is that there is less screen tearing, but I hardly noticed it. Like I said before Rebellion set out to create much larger maps than seen in previous games, and they certainly achieved that. Levels now offer multiple routes thanks to their larger size that you can approach objectives any way you want. This make’s planning your attack a lot more enjoyable and varied than previous titles.

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You will choose your loadout before each mission and you can upgrade certain features of weapons like the scope and bolt for more range and damage. You should focus on tweaking your main sniper rifle as the other weapons are very inaccurate. Also Lieutenant Karl Fairburne, who you play as once again, is absolutely useless in hand-to-hand combat. He only knows one punch that always misses its mark, and leads to Karl getting a rifle stock to the face from some half wounded and disgruntled German soldier.

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It pays off to kill your enemy from a distance, don’t even try run and gun as Karl gets cut down in seconds if there is more than one enemy around. Killing from a distance with your sniper rifle will reward you with glorious and overly violent slow motion kill cameras. These kill cameras have also been improved to show more detail inside the human body. Bits of bone will shatter more dynamically now.  These death cameras look impressive the first hundred times, but soon they get a little repetitive, but luckily you can skip them by hitting X if you want to. The larger levels, improved visuals and  gory kill cameras are all great improvements. Even vehicles have their own kill camera now. When a bullet enters the vehicle you can see it destroying the inner workings of engine parts. However that’s about where the good news ends.

The biggest problem with Sniper Elite 3 is that it is riddled with glitches. So much so, that while I was playing I wondered if the game was somehow rushed out the door incomplete because the projects funding had dried up or something. I experienced many unique things happen while playing. When picking up a body it would remain behind, but the animation thereof would continue. At times I was floating above an enemy while performing a stealth kill. These glitches immediately rip you out of the game world that you are trying to get immersed in, and while the odd glitch is okay, it happened way to often in Sniper Elite 3. The AI is the next big question mark, as it swings from impossibly difficult to just plain broken at times. One such example I experienced was when I wanted to distract enemies by blowing a truck up. I threw a grenade at the truck, sending it skyward in flames, but to my surprise the enemies that were mere meters away were completely oblivious to what just happened. Then I threw a stone at the same place and the entire camp lost its mind in a panic, and frantically searched for the source of the noise. It’s all great having realistic features such as controlling your breathing to break the shot on your respiratory pause, and great ballistic effects, but they only make up for so much of the games shortfalls.

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I still love the series as there are not many good sniper games out there, and I had a great time with Sniper Elite V2. I feel that Sniper Elite 3 has taken the series in the right direction, with the ability to now play the campaign co-op, in bigger environments, stereoscopic 3D (which should be an option in more games) and even multiplayer. However, it feels like it just needed a little more time to bake in the oven. Slow motion kills are still highly satisfying, so if you don’t mind a few floating enemies and AI that’s all over the place, then you might want to pull the trigger on Sniper Elite 3.

buy-now





David Kozlowski

 
When I'm not playing games, I'm making silly videos about them. Join me on an epic quest to find the prettiest graphics in all the land!


  • Dave

    You should have reviewed the PC version. I haven’t had any glitches like you’re describing and personally think it’s a big step up from V2. I enjoyed V2 but it was very linear. SEIII plays a lot more free-flow, it feels like you can actually do things a few different ways. The AI is actually one of the more decent I’ve encountered in a stealth game. It always seemed unrealistic that all the enemies would know exactly where you are after firing one shot, as they do in most stealth games. This way feels like a step in a more natural direction. You fire once and they’re all riled up but not sure where you are, fire again and they move towards you, fire again and they know where you are.

    BTW V2 did also have full coop and multiplayer modes. Maybe that was only on PC though? My bro and I really enjoyed the overwatch mode. I got to be the BA on the ground and he got to pop heads from his perch. Playing online on SEIII is also loads of fun.

    • David Kozlowski

      Ya I think this is one of those games where you either get lucky and have a glitch free experience, or it’s so bad its almost game breaking. I don’t think the campaign was co-op in V2 and the PC had certain mutiplayer modes that the consoles never got. Hopefully a patch comes out for the PS4 version soon. I love the direction they went with this one, and by the sounds of it the PC version rocks.

      • Dave

        The thing I’m liking about this new generation is that it seems like PC is finally going to be getting the definitive version for most cross-platform games. I think back to PS2 days when we had a lot of ports that were just awful and broken, and a lot of PS3 era ports were so badly optimized. Seems like this gen a lot of devs are using PC as the base platform. Power to us!
        Apparently SE III is also getting a Mantle update so it will look even better on my Radeon card soon.

        • David Kozlowski

          Ya I agree, the PC is not just the port machine it used to be. I think the architecture of the new consoles are so similar to that of a PC that its getting much more love now with next gen games. With Steam Big Picture and controller support in almost every game, it really is hard to decide between a next gen console or a PC. Most of the Xbox One exclusives make it to PC anyways, the only loss is the PS4 exclusives. I think the perfect mix is a PS4 and PC to basically be covered.

          • Dave

            For sure… I still cry myself to sleep wishing that certain metally solid games would jump onto PC, then I would have no need for a PS. I see MGS V and just think how amazing it would look on my PC. Oh to be rich enough to afford a PC and a PS4 at this point in my life.

          • David Kozlowski

            Luckily this year PC will get most if not all the games that the consoles will. So you don’t actually need a PS4 until about March next year. So you got plenty of time to save 🙂 Also if you took advantage of the recent Steam sale your library should be looking stupidly packed with games.

          • Dave

            Ai, that it is, that it is. So much game waiting for me, and a 2k humble bundle launched yesterday, bioshock, xcom, spec ops, mafia… insta-bloody-buy and moar games. PC is king!

  • Tomahawk “Lightning” Jones

    “Testicle shots make me sad.” Well, as long as it isn’t yours being shot off, amirite, fellas?

    My only experience with the series is the demo for V2 and I actually enjoyed that, but would never spend money on it and it looks like — from this angry, hateful, shocking review — that is the exact same case for V3.

    Would still love to play it, but it shan’t get my ronts. Nuh-uh, no sir.