It’s something that’s bugged me for quite some time quite honestly. About three weeks ago I posted a news piece on why Destiny will not support cross-platform gaming. Then last week I was discussing a Call of Duty session online with a friend and, because we own different platforms, we were denied that privilege. So why the f#$k do we still have to live with this incompatibility in 2014?
According to an Engineer that works on Destiny this is the main issue:
[quote]I’ll speak for the hypothetical player. I have a disadvantage sniping across the map because [my opponent with a next-gen console] is only two pixels on my screen and I’m four pixels on his. You see that in the world of PC gaming, where people are always racing to the best video card to give themselves the advantage.[/quote]
Yes, I completely understand the difference between the PS3 and PS4 or Xbox 360 and Xbox One, and well, Destiny is not even on PC at this time, so why he brought PC mechanics into that statement surprises me. But let’s take it into consideration. Let’s go back a few years. Remember a little title called Portal 2? It allowed PS3 gamers to join PC players for some co-op via a Steam account. It worked. There was no complaints about controller versus mouse and keyboard setups because this was a co-op experience. Given it was a mutliplayer environment I think it’s self explanatory that PC gamers would have the edge with a keyboard and mouse. Oh wait… here’s an idea… let’s provide keyboard and mouse support to consoles!
That’s right ladies and gents. I’m a genius! Please, send me my award. SEGA did it with the Dreamcast in the late 90’s. LATE 90’s! Quake III Arena was a blast on the console using a keyboard and mouse. Here we now have the POWERFUL PS4 and Xbox One and you can’t play games using a keyboard and mouse. Instead of wasting your product development on annoying motion camera controls we’d like something SEGA offered us over a decade ago out of the box. We all know there’s another big white elephant in the room which has me jumping higher than when it sees a mouse (and keyboard).
Microsoft and Sony have major licensing agreements that makes certain exclusive content available on their network. Allowing players from the different networks to connect to each other is a BIG NO, NO. It’s something that’s completely possible, but the money-hungry bastards would rather us own the same console and games and stick to their platform. It’s all about growing their user base, which is a great strategy. It’s just that we’re in 2014 and generally what the consumer wants is what the consumer gets. What’s that Microsoft? You don’t agree? So how is the Kinect doing? Wipe the smirk from your face Sony. A few years ago you told me to get second job and you were the one who nearly ended up doing just that. It’s time you give us what we want. We want to play with and against our friends no matter the platform they’re on.
So let’s get back to the question – why is cross-platform gaming still a problem in 2014? Because of money. Sharing in the gaming business is definitely not caring. It’s all about who’s got the exclusives. “What do we have that the competitors can’t get hold of?” It makes me sick to my stomach. “Pre-order this on the Y platform and you get this extra MAP and GUN”. “Buy it on platform Z and for the first three months you’ll have access to exclusive content that’s not available on the other platforms.” Yes, that’s right. We’ve all been brainwashed and fell for their sneaky marketing ploys. They eat us up for breakfast. You’d have to look in the mirror to find the answer as to why we’ll likely never see cross-platform gaming. The way that they control how we buy is becoming a very scary prospect in the future. To more you buy into their false hype, the less you’ll get of what you want. The technology to bring cross-platform gaming is definitely possible, we’ve seen it. It’s perhaps just up to us to now speak our minds (and with our wallets) and not allow the manufacturers to get away with their cross-marketing bulsh!t.