Titan is officially cancelled. Dust. A smear in the arena. The mysterious next MMORPG from Blizzard (which was never officially announced, but talked about often enough) will never be. Blizzard co-founder and CEO Mike Morhaime said the product was missing their most important ingredient: fun.
[quote]”We didn’t find the fun. We didn’t find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that’s the game we really wanted to be making. The answer is no.”[/quote]
Chris Metzen, Blizzard’s
rock star senior vice president of story and franchise development, said the decision was excruciating, but it always resulted in a higher quality of work. “The discipline of knowing when to quit is important,” Metzen said. “We were losing perspective and getting lost in the weeds a little. We had to allow ourselves to take that step back and reassess why the hell we were doing that thing in the first place.”
Titan came about as an idea after the massive success of World of Warcraft and after a lot of soul searching and hard questions, Blizzard decided that it didn’t want to be ‘the MMORPG company’, but rather the guys that make great games every time.
Both Morhaime and Metzen firmly believe it is better to cancel something that might damage the relationship and trust between them and gamers.
They also both pointed to Hearthstone and Heroes of the Storm teaching them that scale isn’t the only factor that makes their game successful or fun to develop, that they don’t need to create checklists of tick off a bunch of boxes to make one of their games.
It is a big move, tossing seven years of resources away but sometimes you just need to start again or move on.