Dying Light: The Following is going to be huge

Dying Light The Following

I’ve never really been a fan of zombie games so I was legitimately surprised at how much I enjoyed playing Dying Light earlier this year. The first-person parkour mechanics were immensely fun, and I have to admit that there is a certain satisfaction that comes with smashing in the skulls of the undead with a sledgehammer. The upcoming expansion, The Following, promises to bring even more head crushing to the table, and according to a recent interview with WCCFtech, producer Tymon Smektala stated that the new area, The Countryside, will be almost double the size of the maps in the base game combined.

  • You’ve mentioned in the latest gameplay video that Dying Light: The Following features “a map bigger than all the areas of the original game combined”. How much bigger, though, if you had to guesstimate? 20-25%, perhaps?
  • We haven’t measured the new area exactly. Though a quick look shows us there is enough space to take the 2 main maps from Dying Light and fit them into The Countryside at least twice.
  • When you announced the price increase for the expansion, you said that it’s big enough that it could be a stand-alone title. How many more hours of gameplay are we looking at, roughly?
  • Everyone’s play style is different and since the progression of the main story line is non-linear, total time is going to vary quite a lot. So strict storyline completion is 10+ hours of gameplay but if you’re into exploring your options or a completionist and want to take on multiple side quests, challenges, get all the buggy upgrades etc. then expect your playtime to ramp up by a lot.

The maps in the main game weren’t exactly massive, especially if you take games like Fallout 4 or The Witcher 3 into account, but they definitely weren’t small, and none of it felt like empty filler. If they manage to achieve a similar experience with The Following, a larger map would be a welcome addition. Although the 10-hour addition to the campaign may be a little short to live up to Techland’s claims that it could sell as a stand-alone game, the addition of vehicles and many side-missions should add quite a bit more bang for your buck.

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