Deus Ex: Mankind Divided won’t launch with DX12 support


For quite a while Deus Ex: Mankind Divided has been showing off all the eye-candy that is in store for PC gamers. Direct X 12 API, AMD’s Tress FX 3.0 and the PC version of the game being handled by Nixxes, the team that brought us several really well done PC ports of Square Enix games in the past. Now it seems that Mankind Divided won’t have DX12 support, at least not at launch.

An update on the game’s Steam page says: “Contrary to our previous announcement, Deus Ex: Mankind Divided, which is shipping on August 23rd, will unfortunately not support DirectX 12 at launch. We have some extra work and optimizations to do for DX12, and we need more time to ensure we deliver a compelling experience”.

“Our teams are working hard to complete the final push required here though, and we expect to release DX12 support on the week of September 5th!”

This is quite the change. While it is really great that they are being upfront and transparent about it, 2 weeks is a long time to wait for something in a single-player game. Depending on the speed that you play your games at, some games can be finished in a weekend, or one or two sittings. Of course not everyone plays games at the same pace, and not everyone gets a game at launch. Rather leave it out until it works instead of launching and pretending all is fine, right?

If it has the letters RPG in it, I am there. Still battling with balancing trying to play every single game that grabs my interest, getting 100% in a JRPG, and devoting time to my second home in Azeroth.

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