How we will beat (er review) Legion


MMOs are an interesting beast. Where most games can be beaten in hours, the contents of an MMO can stretch on for days or weeks. They are continually updated with new content, balances and patches, with content unlocking in staggered waves to make sure that everyone has a chance to be ready for when the latest cool thing arrives. It could take months. One MMO took me two months to play through with a single character from level 1 to the end of its first paid expansion and, admittedly, a single review of it wasn’t enough content shared about the process, the systems in place, the wonder along the way. So for Legion, that isn’t going to happen.

With it being the large beast that it is, and with me pretty much resigned to my fate now that WoW has clamped its velvety jaws around my throat once again, there will be several posts about Legion. A review of the latest expansion will happen as soon as I get through a solid chunk of the content, but it won’t end there. Expect articles about cool quest lines, the best artifact quests and how the dungeons hold up, from the first time through to the umpteenth time. Then in September when the raids open up, there will be pieces about if they are fun, or dastardly, or just a terrible soul destroying slog.

In short, I will be writing a lot about World of Warcraft, and nobody is able to stop me.

If it has the letters RPG in it, I am there. Still battling with balancing trying to play every single game that grabs my interest, getting 100% in a JRPG, and devoting time to my second home in Azeroth.

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