Ubisoft speaks “New Levels” of graphics development for PS4 Pro and Scorpio

Beautiful Grefix

With the release of the PS4 Pro, it brought along a new era of gaming and development with it being the first mid-generation upgrade gaming has ever seen. Developers are now able to explore a new level of capability compared to it’s predecessor.

As we all know, developers will take some time to push the new tech to its limits. With the likes of Project Scorpio, it might even take years before we see eye-bleeding graphical enhancements. However, people like Ubisoft’s Nouredine Abboud, who is a senior producer on Ghost Recon Wildlands, is excited at the prospects of developing greater visuals with the PS4 Pro and Scorpio respectively.

[quote]“We are game developers: the more platforms there are for gamers, the happier we are. Especially when the platforms get better and better! That said, new hardware gives us the tools to further innovate in our games. This includes the possibility of pushing our game’s graphics to new levels, which creates even more immersive experiences for players,”

Nourdine Abboud – Ubisoft[/quote]

The current gen has given us plenty of eye candy during it’s stay, but we’ll be in for something new and different with the newcomers. With Ubisoft’s confirmation that Ghost Recon Wildlands will be taking advantage of PS4 Pro, gamers will find out just how on its 7 March 2017 release.

Ghost Recon Wildlands will be testing the co-op abilities of gamers everywhere and Abboud mentioned his excitement for players to learn about Wildlands.

[quote]“We’re excited for players to learn their playstyles and see how they approach missions solo or in co-op with the freedom of choice offered. Ghost Recon Wildlands’ Bolivia is a beautiful and large open world full of emergent activities that we hope players will enjoy come March,”

Nourdine Abboud – Ubisoft[/quote]

We can expect a beta, however, Ubisoft has not stated exactly when. As launch is on 7 March, the sensible thing is to release it over the December period or early January 2017.

Fingers Crossed…

Source: We Write Things

I Game, I Design, I wish I could Game Design.

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