Bioware, the developers behind Mass Effect: Andromeda, are known for making great Role Playing Games (RPGs). But even those who are very good at their craft, need to adapt to modern ways of game making. The side missions is a particular area they’re focusing on.
Fabrice Condominas, the game’s producer, told PC Gamer that they’re planning to make the side missions in Mass Effect: Andromeda more meaningful, learning from their other IP (Dragon Age: Inquisition) and also CD Projekt RED’s The Witcher III: The Wild Hunt, which he says pulled off the way side quests was handled particularly well:
[quote] We are approaching the completionist aspect very differently, because we’ve done and learned a lot from Inquisition, but we’ve also observed what other games have been doing, like The Witcher. [/quote]
When The Witcher III released in 2015, it turned out to be a total game changer. They put a lot of effort into the side quests, and it’s great to see others take some inspiration from it. More is not always better, and quality is what makes a difference at the end of the day.