State of Decay was either a hit or miss for some and a guilty pleasure for others. In my case, it’s the latter as it’s the only reason why I kept my Xbox 360. Now, State of Decay 2 may be the reason why I get an Xbox One. Undead Labs have recently revealed the size of the game and it’s quite impressive. The game will feature three map locations all the same size as the first game. We knew it would be bigger, but this is definitely a lot bigger than what I was expecting.
[quote]We are launching with THREE maps. Each roughly the size of the original. You should expect to see slightly different environments, definitely different landmarks and locations, different layouts lending themselves to different strategies, unique home sites, and even different mission types.
Why’d we do it that way? Well, primarily, because it makes the game more fun. It really feels like you’re moving from one small town to another, and creates a tremendous sense of immersion. And perhaps counter-intuitively, it makes the world feel even bigger. You know how on one map (even one three times the size as the original game’s) the longer you play, the more you start feeling deju vu with every mission? That’s less of an issue with separate maps. And see above about strategies and missions. Oh, and one more detail – the multiple map set up makes it easy to expand the world down the line, if you know what I mean.[/quote]
I like this approach with open-world games. I first got to experience it in How to Survive and its sequel. I liked the variety of locations which stopped it from feeling very ‘samey.’ It does break away from the monotony that I experience with open-world games, so I think this is a good move and the way they’re doing it is a smart one.
I, for one, certainly can’t wait for more details about the game, especially the online portion of it.
Source: State of Decay