Better late than never I suppose, but some lingering issues with the original Half-Life have been fixed nearly 19 years after the game came out, Kotaku reported.
The patch doesn’t do much except fix a few bugs, which I think were probably overlooked due to the very specific set of conditions they require to replicate, but it seems Valve cares more about making a 19 year old game better than releasing a new one. If you’re interested in what has been fixed, you’re welcome to go through the list below:
- Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
- Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
- Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
- Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
- Fixed crash when setting custom decals.
Along with Half-Life, a couple of other games that ran on the same engine also got a few fixes, such as the game’s two expansions, Blueshift and Opposing Force.