XCOM 2: War of the Chosen showcases a new enemy type, the Lost

XCOM 2: War of the Chosen looks like one meaty expansion pack. In fact, there is so much content in it that making a sequel was considered, but ultimately shot down. In this expansion brand new threats are going to be introduced, like elite alien soldiers (the Chosen) that try to kidnap and interrogate your squad members. Thankfully there are some new factions that XCOM can try recruit to make life a bit easier.

On one of the missions involving recruiting the new factions, you will have to split your squad (never split the party, seriously!) and escort a representative of the Reapers and the Skirmishers to discuss their differences of opinion. In your way are the Lost, the shambling remains of Earth’s population outside of the protected city centres. They have become feral, not worrying about being in harm’s way or knowing how to use weapons. They rush en-masse against you, and more get attracted if you use explosives. To counteract the number disadvantage you face, any headshot gives you a free action, meaning your precise shooters can rack up the kills in a single turn.¬†This sounds great until you think about needing to reload.

Things get complicated when a Chosen pitches up to try kill everyone, followed by a horde of Lost arriving as you try to extract from the mission zone. Yeah, just watching this made me tense up, now imagine playing this level when it is your soldiers in the line of fire?

XCOM2: War of the Chosen launches on 29 August on PC, PlayStation 4 and Xbox One.

If it has the letters RPG in it, I am there. Still battling with balancing trying to play every single game that grabs my interest, getting 100% in a JRPG, and devoting time to my second home in Azeroth.

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