EA and DICE received a lot of criticism for pushing microtransactions in Star Wars Battlefront II and DICE has announced a change in credit cost to unlock heroes. This week a Reddit comment made history by getting the most downvotes ever on the site and it was a reply to a question about the prices of the unlocks.
Heroes like Darth Vader and Luke Skywalker cost 60,000 credits if you opted to grind instead of using your credit card. It was worked out that it would take around 40 hours to get 60,000 credits. That is to unlock one hero and at the expense of not getting loot crates that have, well, pay to win bonuses like 40% extra health.
DICE announced that it is cutting the credit cost of heroes by 75%. Executive producer John Wasilczyk wrote about the changes:
“There’s been a lot of discussion around the amount of in-game credits (and time) it takes to unlock some of our heroes, especially Luke Skywalker and Darth Vader. Unlocking a hero is a great accomplishment in the game, something we want players to have fun earning. We used data from the beta to help set those levels, but it’s clear that more changes were needed.
“Luke Skywalker and Darth Vader will now be available for 15,000 credits; Emperor Palpatine, Chewbacca, and Leia Organa for 10,000 credits; and Iden at 5,000 credits.”
While it is good to see that changes are being made to systems that are ludicrously unfair to those who don’t want to spend more money, this hopefully doesn’t galvanise or allow anyone to feel that making death threats to developers is the correct course of action when unhappy with a feature in a game. There are many other ways to show you are unhappy with a game without resorting to death threats. (Tweet posted as plain text as Sean has locked his Twitter account for the time being.)
So I’m up to 7 death threats, and over 1600 individual personal attacks now (and yes, for legal reasons I’m keeping track). And why, you might ask? Because of an unpopular feature in a game.
— Sean (@BiggSean66) November 13, 2017