Rocket League Tournaments update includes à la carte visual customisation options

Fast cars and football, a perfect combination for many of us, is now getting even better in the latest update for the Psyonix sports fusion feature, Rocket League. Announced last week, the big Tournaments update is described by Psyonix as a system update that:

…allow(s) you to create and join in-game tournaments, restrict entry into tournaments by minimum and maximum Competitive Rank, and more!

More competitive play options in this type of game seem like it can only be a good thing. However, Switch users have even more to look forward to. Not only is Video Capture now enabled, allowing you to record those once in a lifetime, match-winning goals and share them with friends, but several visual optimisations have also been implemented.

As summarised nicely by My Nintendo News the new update provides a level of customisation many Nintendo users may not be used to. Two modes are now available in a new Video Quality graphics option section – the default Performance setting or the new Quality setting. The Performance setting is what you would currently be experiencing when playing on your Switch – 60fps with dynamic resolution. However, if you prefer things to look more detailed and generally ‘more visually pretty’ the new Quality setting will lock frames at 30fps while upping the resolution to 1920×1080 while docked or 1280×720 in handheld mode. This new setting will also enable several graphics features automatically, including Lens Flares, Light Shafts, Dynamic Shadows and Depth of Field.’

First, cross-platform play, and now visual customisation options… Psyonix is just doing things right!

Other developers, please take note.

Nintendo Nerd, sharing my love of Mario with the world one pixel at a time.

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