The disappointment of Mass Effect Andromeda leads to changes for the upcoming Anthem

Last year’s release of Mass Effect: Andromeda was a bit of a fiasco to say the least. The game was not very well received by both critics and fans thanks to some wonky bugs, and a poorly executed story. This, according to BioWare General Manager, Casey Hudson, is a bit of a disappointment and he wishes narrative was a bigger focus when ME:A was being made. It is not all doom and gloom though, with the studio now focusing more on the narrative for the upcoming Anthem.

Hudson went into a bit of detail on the Bioware Blog, adding his feeling about Mass Effect: Andromeda and how the experience changed BioWare’s focus:

When I returned to BioWare last summer, Mass Effect: Andromeda had just been released and there was a significant movement among players asking for a story DLC that would answer questions surrounding the fate of the quarians. As you know, we were not able to deliver story DLC for Andromeda—this was as frustrating for us as it was for players, and it was something we knew we had to solve in future games.

That experience ultimately became a defining moment in refocusing BioWare’s mission. We need to delight players with new experiences and innovation, but we must stay focused on the importance of the world, character, and storytelling elements that players expect from our games. And our games must be designed to continue delivering new stories and experiences, in an ongoing relationship with players in the worlds we’re evolving together.

It’s in that spirit that we are working through production on Anthem–a game designed to create a whole new world of story and character that you can experience with friends in an ongoing series of adventures. It will be unlike anything you’ve played, but if we do it right, it will feel very distinctly BioWare.

It’s always good to see people learning from their mistakes, and knowing that somebody like Hudson that is back in the helm does give some reassurance for the future of BioWare. The fact that Electronic Arts, BioWare’s parent company, is realising that people don’t like them very much might also have a positive impact for everyone going forward.

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