Semblance is big in Japan, wins Excellence in Game Design Award

Semblance developers Nyamakop just got a pretty nice feather in its cap. At BitSummit, Japan’s only independent games show, Semblance walked away with top honours, getting the Excellence in Game Design Award.

Close to 100 games were nominated for the award, including works from Amanita Design (Machinarium), and Fabraz (Slime-San). Semblance has been making waves at exhibitions around the world with its take on a platformer where you can squish, squash and squeeze platforms and the world around you into slightly different positions to make that impossible jump easy or to get past a pesky trap.  Also, Squish is just too darn cute.

Co-founder and game designer Ben Myres said: “This is wild! A few years ago we were just a couple of kids coming out of university, and now we’re competing for international awards against world-class competition. It again vindicates that Africans can make top-grade and successful works. We hope winning this award inspires more people in South Africa to make games.”

Nyamakop co-founder and programmer Cukia “Sugar” Kimani said: “Thanks to everybody who came by to play the game. It was only fitting that the first place we showed Switch version of Semblance was here in Kyoto, Japan.”

Now Nyamakop, if you are done touring the world and winning awards, some of us are really keen to get our hands on this game, thanks. Semblance is coming to Nintendo Switch, PC and Mac in 2018.

If it has the letters RPG in it, I am there. Still battling with balancing trying to play every single game that grabs my interest, getting 100% in a JRPG, and devoting time to my second home in Azeroth.

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