E3 2018: Gameplay capture – Assassin’s Creed Odyssey

We are going to Greece in the next Assassin’s Creed game and this one doesn’t feel quite as dark as Origins. While the main protagonist is definitely being hunted, there is a levity to the conversations of the games that remind me of Assassin’s Creed II, where you were dealing with heavy topics but there was room for fun and light.

The gameplay section was set on paired islands, with Mykonos showing off its splendorous architecture. The biggest change moving from Origins to Odyssey – beyond the conversation choices and choosing your protagonist – is to your defence. Bayek paid more attention to defence with his ever-present shield while the new protagonist jumps into the fray sword in one hand and Leonidas’ spear in the other. Defending against attacks requires a parry with some pretty tight timing, meaning it is sometimes better to dodge away or use one of your abilities to deal with the enemy, You can spend a section of your special meter bar (normally reserved for those massive fight ending attacks) to heal yourself or activate an active ability. There are more active abilities than there are shortcut keys to equip them, making for some interesting choices as you pick skills to handle certain situations. The skills I have seen so far include the Spartan kick, an attack that removes a shield from a foe, setting your weapons alight for a while, a whirling area effect attack and a deadly thrown spear strike.

But enough from me see how the game looks in action. You have some time free, right?

If it has the letters RPG in it, I am there. Still battling with balancing trying to play every single game that grabs my interest, getting 100% in a JRPG, and devoting time to my second home in Azeroth.

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