There has always been a grand mystery in shooting games when it came to taking enemy damage. The protagonist would take bullets to the chin, survive grenade explosions and tank 10-meter-falls. But during a cutscene they would take one bullet to the chest and be on the verge of death. It’s called suspension of disbelief and it’s an integral part in making games work with regards to their gameplay. If damage was realistic, our heroes would die in seconds from the barrage of enemy fire we’re often expected to take on. However, has it ever occurred to you that the heroes we played have just been incredibly lucky and that the enemies we’re fighting are just terrible shots?
That’s apparently what happened with Nathan Drake from the Uncharted series. He would often take on platoons of heavily armoured and armed forces in nothing but a t-shirt and some jeans and would allegedly be able to take LMG fire right to the chest. However, Jonathan Cooper, animator for Naughty Dog gave us this startling revelation:
That’s a mega-swing! Sidenote I learned on joining the team: Drake doesn’t ever take bullet damage. The red UI that shows ‘hits’ is to represent his ‘luck’ running out. Eventually enemies will get a clear shot and kill him if he takes enough near-misses. https://t.co/byzVKYXVe7
— Jonathan Cooper (@GameAnim) July 8, 2018
Who would have thought the Drake just had the best luck ever and that these highly-trained PMC troops were just completely awful at shooting? It does make some degree of sense considering Drake apparently being a bullet-sponge and then after one shot in the stomach he was out for the count. It’s still a little ridiculous and for one man to be so lucky is completely unrealistic, but it’s a better explanation than him just walking some bullet holes off. You learn something every day, it seems.