Four games that needed a bit more time before they felt complete

Remember the days when you bought a game and there were no patches, no day one updates and you could play it straight out of the box with no hassles? It feels like it never happened due to the industry’s move to early access games, five-year plans and content roll-outs that keep you waiting for what feels like an eternity to release. Even before that, the experience you encounter feels underwhelming and not living up to the promise and hype you were exposed to. These experiences left a sour taste in your mouth and urge you to jump on the game developer bashing bandwagon on social media platforms. Most of the time it’s not even the developer’s fault, yet they take the blame for an undercooked project or something that just didn’t tick all the boxes before it made it to the shelves. Today we’ll look at some titles that left the production line too early and eventually became the full-fledged games we hoped they would be.

Gran Turismo Sport

With competition like Forza Motorsport and the failures of the previous instalments, Gran Turismo Sport always had a particularly high bar to reach. When it first released it felt like there was just not enough content to make it feel like the GT we got to know and love. There were fewer cars and tracks than the competitors and the polish it once received felt like a limp, hand-buffed wax. There have been waves of updates and additional content releases to date that have catapulted Gran Turismo Sport from last on the grid to a close one-two battle with its biggest rivals. Sure, we’ve been waiting forever for the next Gran Turismo to hit the Playstation 4, but it felt like it just wasn’t enough time put into developing the game before it launched. With that said, over the last eight¬†months, Gran Turismo Sport has evolved into a game most enthusiasts would play due to the sheer scope of what it has become with all the constant updates and new additions. And.. it’s all free.

Mass Effect Andromeda

We all know the story about the subpar animations and deadpan facial expressions that plagued the intergalactic adventure game to an extent that it was seen as the least successful title in the stellar franchise. The developers eventually came out to say just why there were so many noticeable issues with the game and dedicated their time to correct these wrongs. The changes and updates are very noticeable and have improved quality of life for anyone looking to boot up Mass Effect Andromeda. These complications highlighted the fact that the game was rushed in order to meet specific deadlines and they paid the price for it. Luckily the title got the loving embrace from its developers who diligently addressed the issues and the game is now in a more solid state as supposed to when it launched. It now feels and plays like a proper game with all the bugs squashed and a truly enjoyable adventure with matching gameplay mechanics.

Destiny 2

The first Destiny grew into something noteworthy in terms of how it evolved both technically and conceptually, with the developers listening to their community and building a solid foundation on which they could expand. But then we got Destiny 2 with such loved features missing from the game at launch. This left most fans of the franchise baffled and yearning for the reintroduction of these the missing features. Perhaps there was too much focus on the new features that were built into the game and not enough thought into what made the previous instalment great, but they eventually included the features and have regained the trust from their die hard fans. Ultimately it does feel like the game was just not ready to be shipped, but it went to market anyway. The expansions have breathed new life into the game and has players returning to the fray for hours of multiplayer mayhem.

No Man’s Sky

This game can be labelled both culprit and victim of being pushed to release too early as Shaun Murray promised us the universe, but we received a couple of uninteresting solar systems with mediocre gameplay and broken mechanics. The hype train was running on rocket fuel and we all wanted to be on-board the infinite possibilities the game could offer. The end product on release resembled that of a six-year-old’s drawing of a galaxy map with quite a few details missing compared to the feature rich game we were promised. It’s one of those titles that made you weary of buying games at launch because of the marketing budget thrown at it. An unfinished game. An empty promise. Yet, the studio continued working on the title and we have reached a point where it is so close to what was once promised. It’s as if it did a complete one-eighty and the experience we are offered now has broken down that wall of resentment we built when we parted with our money for it on launch day. Hello Games took a lot of flak, but they made good on their offering. This could have been avoided if they were given the time to complete the game at a reasonable pace though, but as we all know in this day and age, money talks.

I Game, I Design, I wish I could Game Design.

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