Jade Raymond has parted ways with EA

In 2015 Jade Raymond made big waves in the games industry because she was leaving her initial home, Ubisoft, for another big company, EA. Her ambitions led her to be a founding member of EA’s Motive Studios. Since that time the studio has not produced a single title and before we’ll get to see what it might be, Raymond will be parting ways with EA. The reason for it is unknown at this stage, but the person who will replace her is Samantha Ryan.

Ryan is currently in charge of EA’s mobile, Maxis, and BioWare studios. John Reseburg, head of communications at EA, had the following to say in a statement:

A Studios is focused on bringing more creative new games and content to players. Laura Miele and her team have taken several steps internally to better support our game makers in this pursuit, such as expanding Samantha Ryan’s portfolio to lead additional studios, including Motive. Samantha is known for driving creative design and supporting game teams so they can bring their visions to life. She is a deeply experienced game-maker with a gameography that spans from The Sims to Batman: Arkham City to No One Lives Forever to the highly-anticipated Anthem.


With this change, Jade Raymond has decided to leave Electronic Arts. In her time with us, Jade helped to build great teams, and our projects underway at Motive and other studios continue unchanged. We’re appreciative of all of her efforts, and we wish Jade all the best as she moves on to her next adventure. We are driving greater creativity into everything we do across EA Studios, and we’ll look forward to sharing more in the months to come.

We’re very curious to know where Raymond will head off to next. In her Ubisoft days she was responsible for building the Assassin’s Creed, Watch Dogs, and Tom Clancy’s Splinter Cell franchises, so we expect it won’t be the last time we hear of her.

Married to a gamer and she kicks my ass at most shooters. If the game is enjoyable I'll play it, no matter the format.

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