Enter the Gungeon won’t be getting another paid expansion. Developers Dodge Roll announced the cancellation and reasoning for it on Reddit, saying that they will give the game one last polishing update before spending all their time working on their next game.
It appears that adding anything more to Enter the Gungeon would require a complete redesign, thanks to how they coded the game. This is also why the DLC Advanced Gungeons and Draguns took so long. “Frankly, we are far better at making video games today than we were four and a half years ago; this is good, of course, but it shows just how shaky our foundations for Gungeon truly are. This is compounded by the nature of the game that Gungeon is: every new item, gun, or enemy has to interact with (or at the very least, not break) every other gun, item, or enemy. Putting any new piece of content in the game has become a chore of navigating years-old code and ensuring that no combination of items (etc) breaks it. The complexity of this work for our small team resulted in an unfortunately buggy initial release of AG&D, and has given us the sense that this complexity will only grow. The wear on our team was so strong that we discussed cancelling AG&D multiple times during its development, or taking a year off after its release. This is partly why AG&D took as long as it did.”
“The short version is: we have been working on Gungeon for nearly five years now, and from both a technical and a creativity standpoint, we need to move on. We have learned so many things about making games that are just impossible to put into practice in Gungeon (without rebuilding the entire game), and honestly, we’re just more excited about putting these ideas into practice in a new game.”
The free update will add a bunch of new weapons and items and a character that starts with random gear, because who doesn’t like a paradox?