Fallout 76’s first big patch fixes things, breaks new things and makes undocumented changes

Yesterday was a big patch day for Fallout 76 and while it comes with some much requested and needed changes, it also breaks a few things and has a couple undocumented changes that runs counter to a recent promise from Bethesda to be more transparent and communicate with fans.

Patch 1.0.2.0 has a host of changes, from increasing stash size by 50% to bosses actually dropping boss loot. The patch notes have been updated, but only after players noticed that workshop resource collection rates were lowered and the drop chance of certain items had been changed. Some of the changes haven’t been confirmed, but players are angry that they have to discover what changed in a patch instead of it appearing in patch notes. One Reddit user took to collecting undocumented changes.

“So much information which should have been listed is just not there, which I find so odd in this day and age. Most companies are super-transparent about what is being changed, yet Bethesda is choosing to leave us in the dark. No numbers or [percentages] for nerfs or buffs which need to be disclosed like they did with the automatic [weapons]. It shouldn’t be up to the playerbase to figure out what the patches actually are.”

The patch has also added bugs like health bars of enemies refilling after taking damage at range, losing stash contents if dying while browsing the stash and power armour no longer increasing carry weight. The next patch is slated for December 11, with hotfixes due soon. Hopefully, the next big patch doesn’t have ninja changes or add new problems to the game.

Source: US Gamer

If it has the letters RPG in it, I am there. Still battling with balancing trying to play every single game that grabs my interest, getting 100% in a JRPG, and devoting time to my second home in Azeroth.

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