Sekiro: Shadows Die Twice has a different approach to storytelling than Soulsborne games

One thing that From Software’s become very well known for (apart from making brutally hard games) is the way they tell their stories through the environments and gameplay.

With Sekiro: Shadows Die Twice however, they’re taking a different approach to how the story will be told, but according the studio is still not shying away from what fans love according to a piece by Gameinformer.

The game is set in the Sengoku era in Japan and will feature a world that is brighter and more colourful, but no less deadly according to From Software Marketing Manager, Yasuhiro Kitao. He also explained that the Sengoku era fit the style the studio was aiming for better than any other:

Of course, this being a From title, there’s beauty and there’s death and decay to contrast that. Edo is more like Japan coming back from the brink, and really kind of revitalizing itself, and everything’s a lot more early-modern. Sengoku is much like Dark Souls and such, more medieval Japan, and allows us to play with those medieval concepts and those more mystical concepts.

From Software is also moving away from having the player character be a blank slate, and will feature a protagonist that actually speaks, and has his own story to tell. The idea is to move away from telling the story of their worlds, as they’ve done so incredibly well in Dark Souls and Bloodborne, but rather tell more of a drama with characters that inhabit the world Kitao says:

This time we have a fixed protagonist and we have a cast of characters who we’re trying to build that story around. We’re trying to tell more of a drama, if you will, of these characters.

From what we’ve seen, Sekiro: Shadows Die Twice is definitely a From Software game. But it is good to see they’re taking a different approach to how the story is being told this time around. It’s almost as if they took some inspiration from the Soulsborne inspired Nioh which released back in 2017. It’s good to see studios inspiring each other to greater things.

Source: Gameinformer

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