Interview with Keith Evans on The Division 2

We got to sit down with Keith Evans, the Lead Designer at Red Storm Entertainment working on The Division 2. Evans discussed the creation of new Dark Zones, a bit of the tech involved in matchmaking, anti-cheating and about making it a fun, fair experience for as many players as possible.

He also talks about how a living game ends up drawing feedback from so many places that it is difficult to specify how exactly some of the changes come about, thanks to their analytics, listening to players and also their own experiences in the game.

On the PVP front, Massive Entertainment and Red Storm want all players of any gear and skill level to find a place they can take part and potentially win a fight, thanks to gear normalisation, clever matchmaking and more. Some server-side things will also be more apparent to players, with data centres offering a choice to move if they are full, with a warning of increased latency if the next centre is too far away.

If it has the letters RPG in it, I am there. Still battling with balancing trying to play every single game that grabs my interest, getting 100% in a JRPG, and devoting time to my second home in Azeroth.

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