This is what fixed cameras would look like in Resident Evil 2 remake

The Resident Evil 2 remake has been a revelation for the series. As much as we all loved the original, the remake improved on it in many ways. One of the most improved features was the removal of tank controls. Thanks to the original game being played from a fixed camera point of view, tank controls were considered the easiest method to bring a sense of flow to the game. Now someone has tested those fixed cameras in the remake… and it works quite well.

As much atmosphere as the remake creates, there is just something about those old school fixed camera angles that brought a lot of suspense to events. Thanks to the fact that it allowed developers to set cameras up as a director would in a feature film movie, it created for some great scripted scares that are otherwise lost with a player having complete control of his or her camera. Modders, Enveloping Sounds, uploaded a few videos after messing with this feature in the PC version of the game. They are quick to point out that this is not a full-fledged mod and that it’s more complicated that you might think:

The near pitch black lighting in certain areas of the police station was designed with the over-the-shoulder view and flashlight in mind, much of the environmental detail simply isn’t visible [with fixed cameras], so you’d have to add tons of light sources around all the blacked-out areas for the fixed angle to be both aesthetically pleasing and practical.

Up to this point they’ve uploaded five videos to show off what it could have looked like, though we have to say that we’re personally happy they’ve moved on to something more modern.

Warning: There are some spoiler areas featured below, so watch at your own discretion.

Married to a gamer and she kicks my ass at most shooters. If the game is enjoyable I'll play it, no matter the format.

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