If you’re not caught up in the mystical world of PC gaming, RTX is the shiny new thing to come out of Nvidia and allows games to have much more realistic looking lighting, reflections and shadows. To see it in action is great, but the technology takes a lot of power and often tanks performance when it is switched on. Ray tracing looks like the future of graphics, but it’s in extremely early stages right now.
Developers also need to learn this technology and implement it into their games. PC exclusive and maligned space sim, Star Citizen, was to be expected to support ray tracing, but the developers don’t seem too happy about it. In a forum post on the Star Citizen forums, a poster asked, ”
Do you, as I, believe that RTX tech will save you devs so much work farther along and look absolutely spanking?” At this point, Ben Parry, developer at Cloud Imperium, had the following to say:
Not in the slightest. I expect, if we use it, it’ll be a massive headache and time-sink but might give us some subtle improvements in looks or performance if we get it right.
He further went on to say that there will be issues with maintaining parity with other people’s GPUs in the future:
The added headache is that whatever we offered would have to be an “as well” feature rather than an “instead”, developing a feature for a single manufacturer’s top-end cards means also maintaining feature parity for everyone else’s hardware.
RTX has a tall mountain to climb before it becomes standard. People usually just stick to Nvidia’s other high end non-RTX GPUs and developers need to spend a lot of manpower and resources to get it up to snuff for just a few gamers out of their population that can actually use it. RTX cards are ludicrously expensive and also requires you to take a huge hit on performance so it doesn’t look very convincing just yet. But, eventually someone needs to push the envelope. Just don’t expect everyone to be happy about it.