Burning Question: Do Achievements/Trophies diminish a game’s replayability?

When I played Horizon Zero Dawn back in 2017, I ended up getting the relatively easy Platinum trophy for it when I completed it. I did all the side missions, got all the collectables and did all the extra little things like upgrading to the max and overriding all the machine types. I even got 100% completion for the Frozen Wilds DLC which released a few months later.

I found it a very pleasurable experience and not once did it feel like a chore or grind. It also had a very enjoyable story and setting, which I absolutely loved, but I was for all intents and purposes done with it since I got the satisfaction of the Platinum Trophy ping. The only problem was that I didn’t have it 100% due to a few more trophies being added with New Game +.

Horizon Zero Dawn is an absolute hoot on NG+, and I highly recommend it to anyone, regardless of the rewards at the end of it.

So now I find myself going for those extra trophies just for the hell of it and finding that I’m truly enjoying myself. I’ve also realised that if it wasn’t for the trophies, I would probably not have replayed Horizon Zero Dawn in the first place. I’ve noticed that I seldom replay video games these days, and it’s mostly because of the trophies.

As a person who sees himself as a semi-trophy hunter, I find it sometimes hard to return to a game if I know I won’t be adding any more silverware to my trophy cabinet. And this hasn’t always been the case. I remember playing a game like Half-Life so many times that I knew exactly where enemies would spawn and what the quickest way was to take them out. I finished the game so many time using cheat codes, not using cheat codes, doing speed runs, playing on Hard modes and so on that I lost count.

When I went over to consoles I did exactly the same with the likes of God of War, and Resident Evil 4. I played the original God of War so many times that I some learned certain cheese methods and areas where enemies can’t touch you, and this all without the help of guides on the internet.

Shamelessly showing them skills (and lack of it in some instances).

The point is that I played the crap out of some of these games purely for the enjoyment. They didn’t have any trophies or achievements, yet I had so much more reason to keep playing it. Nowadays, once the 100% completion has been reached, we easily put the game down and move on to the next because our brains have been conditioned to want that friendly little chime telling us we achieved something. Which is great for the publishers, since we spend less time on old games, and keep buying new ones.

Am I alone in thinking that achievements and trophies make us replay games less? Or does someone out there think we’ve become a little too obsessed with our game scores? Sound off in the comments below.

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