World of Warcraft’s Azerite system is finally getting fixed in 8.2

When Battle for Azeroth was first talked about, and Azerite gear was first mentioned, it sounded like a good idea. It took the idea of your artifact weapon and spread it across three gear slots, with new abilities for raids or dungeons, and passives to make you stronger. In practice, the system has been rather clunky and annoying, with new Azerite gear pieces feeling weaker than what you already use due to bad traits or you not having unlocked all the traits on the gear.

In Rise of Azshara, a new system is tied directly to your amulet, the Heart of Azeroth. Players will, through play, acquire powerful Essences that can be put into the Heart of Azeroth, giving new abilities to players. Once you learn an Essence you add it to a collection and will be able to swap which Essence is active the same way you swap out Talents.

Each Essence has a major and minor power, with the minor powers tending to be passive effects, and the major being a flashy active effect. Only a few Essences have been revealed but they look like interesting tools, similar to getting a really good on use trinket.

The first Minor power unlock is when your necklace reaches level 55, with the second unlocking at 65. Essences that can be used by your class (ie you can play that role) will drop regardless of current spec.

Hopefully this makes the Azerite system more fun to use and different Essence choices will make for nice personalisation of your class, like an extra talent row.

If it has the letters RPG in it, I am there. Still battling with balancing trying to play every single game that grabs my interest, getting 100% in a JRPG, and devoting time to my second home in Azeroth.

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