Keen-eyed observers might have noticed that I was rather quiet last week, and for very good reason. I was on my way to America again, ready for another round in the battle of my body’s size versus the tiny, tiny space that airlines allot to humans. What I was travelling for made it completely worth it, however. I attended the Warcraft Summit, a rather intimate celebration of 25 years of Warcraft and 15 years of World of Warcraft, as one of 60 journalists who got to spend the day interviewing Blizzard staff and playing all games Warcraft.
As a result, I have a pile of content that you will get to read and watch over the next two days. As the various embargoes drop, you can expect a bit of news as well as three interviews, which are filmed so that you can see and hear the developers talking about World of Warcraft Classic, celebrating such a long time running and World of Warcraft: Battle for Azeroth.
I have to admit that meeting people like Sam Didier and Ion Hazzikostas has always been on a secret wishlist of mine and getting to sit down with them to talk about the games that shaped mine, and so many other people’s lives and free time was something almost dreamlike. The summit was held offsite, so I haven’t ticked the Blizzard campus off of my list just yet, but they did have a pretty sweet setup with a small museum of artworks, props and more to look at. Also being a smaller affair meant bumping into developers outside of the interview room, which led to some great discussions about weird development workarounds and anecdotes, or chatting to a developer about South Africa, as they left the country many years ago.
Here is a gallery of the museum and a few shots from the event space, and keep an eye out over the next few days for all the news and interviews, which I will also add into this post so that it is easy to get around.