Blizzard was working on a StarCraft FPS, which is now dead

In the world of video game development, it is something of a miracle to release a game. At any point, things can get waylaid, cancelled, paused or consigned to the Earth with a prayer to ward off chances of it raising again later. According to a report by Kotaku’s Jason Schreier, there was a StarCraft FPS in the works, but it has been cancelled.

The StarCraft FPS, code-named Ares, was an analogue of Battlefield in the StarCraft universe. You would play as a Terran marine and take the fight to the pesky Zerg. It sounds pretty cool on paper.

No staff are being laid off due to the cancellation, as all staff are being moved across to work on Diablo 4 and Overwatch 2. It seems production on those two games is ramping up and possibly we will see something about them at BlizzCon this year.

Ares started as an experiment to see what StarCraft related stuff could be done with the Overwatch engine. Using the same engine for multiple games would allow Blizzard to improve on the speed of production for games.

Poor StarCraft, first Ghost, now Ares. Terrans just can’t get a break.

If it has the letters RPG in it, I am there. Still battling with balancing trying to play every single game that grabs my interest, getting 100% in a JRPG, and devoting time to my second home in Azeroth.

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