Elden Ring is ‘heavily based’ on Dark Souls and From’s biggest game yet

We got a cinematic trailer for the From Software x George R.R. Martin project Elden Ring, but outside of that, we got no other info. Dark Souls creator Hidetaka Miyazaki did a couple of interviews after the trailer dropped to give us more of an idea of what the game will be like.

In an IGN interview, Miyazaki stated that “Elden Ring is a third-person action RPG with a fantasy setting. Gameplay-wise, it’s heavily based on Dark Souls.” But the game won’t be too similar to his magnum opus as he continued with, “However, that doesn’t mean that it plays out in the same way. With a more open and vast environment, the way combat plays out becomes fundamentally different.”

Miyazaki went on to detail some other aspects of the game with one of the biggest ones being that you can travel by horse which is a first for the studio and a pretty big indication of how vast the world will be. Also, there will be no towns or populated cities or even just other NPCs in the world as the place has crumbled to ruins. Talking with Xbox Wire, Miyazaki also said, “It is without a doubt our biggest title yet in terms of sheer volume.”

So, we know that Elden Ring will be massive in terms of game world size and also isolated since most of the environment will be unpopulated ruins. We can expect more Dark Souls inspired combat, just like every From Software game, but it seems the team are tackling something that will be huge in scope. With George R.R. Martin in the fray as well, this will be extremely interesting.

I am way too tall, played way too many games and I love to write about what we love about games. In the end, I'm just being #Thabolicious

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