Many of us know of Square Enix (or Squaresoft back in the day) thanks to one particular series – Final Fantasy. At some point that series likely dragged you in and introduced you to their many other classics. Most these classics come in the form of JRPGs that have since been lost to time. Game Informer chatted to President and CEO Yosuke Matsuda and walked away with real interesting information.
They plan to bring each and every game ever released to various digital platforms.
We’re working on that in a variety of ways. That is a request that we hear often. As far as our major titles go, most of those, we still have variations out that you can play now. The more classic titles that you might have played on NES, we are still working hard to make it so you can play those. We actually have launched a dedicated project internally to port those, so we are working to make them available on a variety of platforms. Certainly down the road, we would like to see that on a subscription or streaming service, so we’re exploring the possibility of creating a dedicated channel for ourselves.
I’m sure you’re thinking of classics like Parasite Eve or much older titles like King’s Knight. That is where the problem comes in. He finally shared a secret that explains why so many of the classic games just aren’t showing up.
I’m embarrassed to admit it, but in some cases, we don’t know where the code is anymore. It’s very hard to find them sometimes, because back in the day you just made them and put them out there and you were done – you didn’t think of how you were going to sell them down the road. Sometimes customers ask, ‘Why haven’t you released that [game] yet?’ And the truth of the matter is it’s because we don’t know where it has gone.
We’ve heard about PS1 game code being really hard to come by. Toys for Bob struggled to remake the Crash Bandicoot and Spyro the Dragon series because they basically had to redevelop the game from scratch without the assistance of code as it wasn’t there anymore. Back in the late 90s the developers had no idea retro games would become such a big deal or about the nostalgia factor, so once the game got printed that was that. They moved on to the next project.
Let’s hope they can somehow retrieve the code for some of their classics.