When Bungie splintered off from Activision, many made the assumption that they jumped the ship because Activision was ruining their vision with their forced microtransactions and strange business decisions. It seemed like a prisoner finally ridding themselves of their overbearing warden, but assumptions are dangerous things.
Speaking with Eurogamer, Bungie’s community manager David Dague shed some light on their departure from Activision. “I think we need to dispel the notion Activision was some prohibitive overlord that wasn’t letting us do awesome things. We launched this franchise with Activision, naturally and over the course of time we both decided we had different goals for what we wanted it to be, so we both went our separate ways. It was amicable, and here we are making this game on our own, doing what we think we need to do to make it awesome.”
Activision was actually very supportive of Bungie throughout their partnership, lending them High Moon Studios and Vicarious Visions to help out with extra development. Obviously after the split, those resources became unavailable. When asked how they cope with the loss of these resources, Dague answered: “By doing all the work ourselves! We’re committed to doing all the things we’re doing right now – Solstice of Heroes is ours, Moments of Triumph, Shadowkeep, Season of the Undying and three more seasons after that… There’s really nothing more to say but we’re on our own now and Destiny will be what we make of it.”
This may just be playing nice since we know how crazy the industry at that level can get, but maybe the assumption that Bungie was bullied into leaving rings less true now. Bungie seems to be confident in their ability as an independent studio with a huge game to their name and it seems they’re taking the break-up in stride. It’ll be interesting to see the future of Bungie and Destiny now that they have full control over their IP.