Cube World has a release window, six years later

Some six years after the game released as a paid alpha in 2013, Cube World has a release window. The voxel-based action-RPG that took part World of Warcraft and part Minecraft and threw them together captured a lot of attention before things went really quiet.

In a blog post, Wolfram von Funck detailed why things have taken so long and why there have been no updates. Von Funck explains the effect of having the shop getting hit by a DDoS attack when it opened.

“When I released Cube World back in 2013 on our homepage, I was enthusiastic to finally share my game with you. It was a dream come true for me, I wanted to be a game developer since I was a kid.”

“As some of you might remember, we got DDoS’ed as soon as we opened the shop. It might sound silly, but this event traumatized me and kind of broke something inside me. I never told anyone about it, and I don’t want to go into the details, but I’m dealing with anxiety and depression ever since. Social media didn’t improve it, as you might imagine. I’m still not sure if it’s a good idea to tell the world about it, but I wanted to give the fans an explanation.”

After that, updates were stalled by perfectionist tendencies as updates would be reworked from scratch over and over again. Now in September/October 2019, Picroma announced the game will release on Steam, four years after it was removed from the sale platform.

If it has the letters RPG in it, I am there. Still battling with balancing trying to play every single game that grabs my interest, getting 100% in a JRPG, and devoting time to my second home in Azeroth.

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