The Last of Us 2 was too large to fit in multiplayer

This news might be amazing or terrible, depending on where you sit on the fence with your gaming experiences. The Last of Us 2 is massive and ambitious, so large in fact, that the game takes up two Blu-Ray discs. It is also so big that something had to be cut: multiplayer.

For fans of single-player games, this will sound like some of the best news ever: This is Naughty Dog’s biggest game to date. Neil Druckmann, Naughty Dog president and creative director revealed the information in an interview with The Telegraph.

“It’s so ambitious that we actually decided to make it single player only. There’s no multiplayer in The Last of Us Part 2. We wanted to take all of the resources to make this the biggest game we’ve ever done.”

The increase in size allowed them to tell a bigger, more complicated story with more characters, which reads a lot like the menu at the buffet: “This story is ambitious and complex in ways that the first one wasn’t. And it needed to be that big to tell this kind of story with this many characters.”

Get ready for a long journey in February next year: “We didn’t set out to make the biggest game ever, it just kind of evolved that way. We got excited by how much this story has to offer, and there’s going to be moments where you’ll think you’re getting to the end and you’ll realise it was just the opening part and it’s opened up to this whole other section.”

The rest of the interview is well worth a read.

If it has the letters RPG in it, I am there. Still battling with balancing trying to play every single game that grabs my interest, getting 100% in a JRPG, and devoting time to my second home in Azeroth.

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