Destiny 2: Shadowkeep has been out for a few weeks now, bringing with it some changes to the meta and how the game plays. That doesn’t mean everything is different, and this week saw the start of the monthly Iron Banner event that’s been running even since the original Destiny days.
With it also came the ability to level up your alternative characters to 900, which is a kind of soft level cap, by spending a bit extra on microtransactions. While a level boost like this is nothing new, it can seem a little bit excessive at $20 a pop, or about R300 according to our exchange rate. This also comes at a time when other games such as Tom Clancy’s Ghost Recon Breakpoint got some flak for doing something similar, although admittedly, that was for your main character, and available for everyone that wanted it even before the game released properly.
On top of all this, Destiny 2 players are reporting that levelling an alternative character in the game doesn’t take that long, and many have reached that magical 900 mark in only a couple of hours of playing, which makes the booster even more pointless and rather exploitative looking at the price. Bungie might have been able to get away from the greedy and money-grubbing practices of Activision, but it seems they didn’t leave without learning a few tricks along the way.