Back in September 2018, Abigail reviewed Two Point Hospital on the PC version and really loved it. Then, in May this year, we heard that SEGA had acquired Two Point Studio and then just two months later we got the announcement that the game would be making its way onto all major console platforms (Switch, PS4 and Xbox One) later this year. As you could probably tell – we’re really excited about the game and have been keeping a pretty close eye on it.
Yesterday, the Two Point Studios blog revealed some pretty bittersweet news. Although originally scheduled for a late 2019 release, the console versions of the game have been delayed and we’ll have to wait until the first half of 2020 to enjoy them. Of course, the immediate reaction may be of disappointment. However, in the words of the developer:
…Making a management simulation game on three consoles (and making it the best it possibly can be on all three), is a tricky programming puzzle. We have to take the game apart and figure out how to fit it into what is essentially a smaller box. That takes a fair amount of time and engineering work, and it turns out we need to take a little more to iron out the remaining creases.
I really love it when developers are this upfront with their community. With the insidious issue of crunch way too common these days, when a developer chooses to delay a game to make it better one can only applaud. In the words of Shigeru Miyamoto: “A delayed game is eventually good, a bad game is bad forever.”