Hearthstone nerfs and Battleground buffs are arriving this week

Hearthstone: Descent of Dragons brought out the fury of the Shaman… perhaps far too much fury as the cards that turn Shaman into a monster have been targetted to stop Galakrond Shaman decks from leaving smouldering ruins of other players.

The Shaman was nerfed last month but it proved to not be enough to stop the powerhouse. To bring it in line, a few nerfs are arriving, as well as a few other cards getting changed to give everyone the feeling of a fair fight.


Fiendish Rites: Mana cost increased from (3) to (4).


Scion of Ruin: Mana cost increased from (3) to (4).
Ancharrr: Durability reduced from (3) to (2).


Dragon’s Pack: Now reads, “…If you’ve Invoked twice, give them +2/+2 .” (reduced from +3/+3).
Invocation of Frost: Mana cost increased from (1) to (2).


Necrium Apothecary: Mana cost increased from (4) to (5).


Dragonqueen Alexstrasza: Battlecry effect can no longer generate Dragonqueen Alexstrasza.

The patch will go live sometime this week, and will also make a few changes to Battlegrounds. If you enjoy spending time with Bob, it is worth



  • Burbling: Cost reduced from (2) to (1).

Queen Wagtoggle

  • Wax Warband: Give a random friendly Mech, Demon, Murloc and Beast +2 Attack. (instead of +1 Health)

Infinite Toki

  • Temporal Tavern: Cost reduced from (2) to (1). Now reads, “Refresh Bob’s Tavern. Include a Minion from a higher Tavern Tier.”

Patches the Pirate

  • Has returned to the Battlegrounds Hero Pool.
  • Fire the Cannons!: At the start of next combat, deal 4 damage to two random enemy minions. (increased from 3 damage)


  • Has returned to the Battlegrounds Hero Pool.
  • Brick by Brick: Give a random friendly minion +3 Health. (increased from +2 Health)


Golden Soul Juggler

  • After a friendly Demon dies, deal 3 damage to a random enemy minion twice. (instead of 6 damage once)

Bug Fixes and Game Improvements

  • Battlegrounds: Selfless Hero’s Deathrattle will now only affect minions that do not already have Divine Shield.
  • Arena: The appearance rate of cards in the draft has been updated to ensure class balance remains close to the ideal 50% win-rate. Specifically, the win-rate of Druid, Hunter, and Paladin should now be decreased. The win-rate of Priest, Rogue, Shaman and Warlock should now be increased. Card appearance rates for Mage and Warrior remain untouched.
If it has the letters RPG in it, I am there. Still battling with balancing trying to play every single game that grabs my interest, getting 100% in a JRPG, and devoting time to my second home in Azeroth.

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